Call for Papers
The Philosophy of Computer Games Conference 2008
We hereby invite scholars in any field who take a professional interest 
in the phenomenon of computer games to submit papers to the 
international conference "The Philosophy of Computer Games 2008", to be 
held in Potsdam, Germany, on May 8-10, 2008.
Accepted papers will have a clear focus on philosophy and philosophical 
issues in relation to computer games. They will also attempt to use 
specific examples rather than merely invoke "computer games" in general 
terms. We invite submissions focusing on, but not limited to, the 
following three headings:
Action|Space
Papers submitted under this heading should address issues relating to 
the experiential, interactional and cognitive dimensions of computer 
game play. What is the nature of perceptual experience in game space? 
How should we understand the relationship between action, interaction 
and space in computer game environments? How should we think about 
players' aesthetic, emotive and(/or) rational responses to what goes on 
inside the game space?
Ethics / Politics
What are the ethical responsibilities of game-makers in exerting 
influence on individual gamers and society in general? What role, if 
any, can games serve as a critical cultural corrective in relation to 
traditional forms of media and communicative practices, for example in 
economy and politics? Also: what is the nature of the ethical norms that 
apply within the gaming context, and what are the factors that allow or 
delimit philosophical justifications of their application there or 
elsewhere?
The Magic Circle
Terms such as "fictionality", "virtuality", "simulation" or 
"representation" are often used to indicate specific functions of 
objects in games. But what is the nature of the phenomena these terms 
refer to in the interactive field of game play? And what is the 
structure of gaming-processes? What is the mediality of digital games? 
We are especially interested in discussions that aim at how the notion 
of a self-contained "magic circle" – representing an imagined border 
between play and reality, or the internal and external limits of 
game-programs – is being challenged by forms of individual action and 
social inter action which tend to transcend such limits.
Your paper should not exceed 25 000 characters (excluding blanks) and be 
accompanied by an abstract of 300 words. Please specify the primary 
focus (topic) of your submission.
Deadline for submissions is February 15, 2008. Send your paper and 
abstract to .
All submitted papers will be subject to double blind peer review, and 
the program committee will make a final selection of papers for the 
conference on the basis of this.
Notification of accepted papers will be sent out by March 12, 2008.
------
Dieter Mersch
Olav Asheim
Patrick Coppock
Espen Aarseth
The conference is a collaboration between the following institutions:
- Institute for Arts and Media, European Media Studies at the University 
of Potsdam, Germany
- Department of Philosophy, Classics, History of Art and Ideas at the 
University of Oslo, Norway
- Department of Social, Cognitive and Quantitative Science at the 
University of Modena & Reggio Emilia, Italy
- Center for Computer Games Research at the IT-University of Copenhagen, 
Denmark
- Philosophical Project Centre (FPS), Oslo, Norway
For more information, visit www.gamephilosophy.org
